![]() Theme Music Power-Up: Just about any time Jill finds the 3rd Gear in an area. ![]() but this is complicated by having to identify whether to catch it clockwise or counterclockwise (otherwise it explodes and damages you), and the ten-second countdown attached to it as you deflect the projectile back and forth between player and boss. Combat revolves around catching the explosive projectile with your drill and sending it back. Tennis Boss: The upgraded Policebot in Area 4-1.Spin to Deflect Stuff: Many attacks can be deflected with your drill running.Recurring Boss: Detective Carrie's Policebot and Croog.Punched Across the Room: Certain Skullker robots, most notably the ones in the fifth secret area.The Power of Love: When Jill is captured by a police trap, and separated from her Drill Dozer, it pilots itself back to her, through the power of her deceased mother's spirit.Jill is imprisoned and separated from the Dozer, which is powered by a diamond until it finds her. No-Gear Level/ Stealth-Based Mission: The opening of Area 5-1.And that's the only thing that makes the game harder too! Which also tends to turn each boss into That One Boss. And hard mode, which turns the Drill Dozer into a One-Hit-Point Wonder.Prepare to defenestrate a GBA or two because of this game. Nintendo Hard: The secret areas, ESPECIALLY the fifth one.The heroes just choose to do it without the Red Diamond. Mineral MacGuffin/ Green Rocks: Is there anything those Diamonds can't do?.They make even less effort to shy away from Freud Was Right. It seems Ntom64 and THD are doing one too.An awesome one by Katachresis, who makes an effort to step away from the obvious Double Entendres with little effect.Jiggle Physics: It's quite easy to miss, but Carrie's walking sprite has these.Heroic RROD: After destroying the Big Bad's superweapon, and right before the confrontation with the game's Final Boss no less.Goldfish Poop Gang: The Magnet Sisters.Did You Just Literally Punch Out The Final Boss?.Hard mode requires 10 but this is burned away quickly by bosses unless you start over every time you die. It's not so bad, as with all the upgrades you'll make way more than 50 chips before you're even CLOSE to dying.Arguably a Scrappy Mechanic as well, since the only other use for the chips is to buy upgrades.Death Is a Slap on The Wrist: Pay 50 chips, and you're put back at the entrance of the room with full health.Big Ol' Eyebrows: Jill's got big eyebrows, but her father's unibrow is epic.Attack Its Weak Point: Every single boss is given some weakness to drills, and it's almost always some big, flashing hole.Arson, Murder, and Jaywalking: When Jill gets taken away by a police trap, as the police chief reads her crimes, they were of breaking in the Skullker HQ, robbing of the Art Museum, defiling the ruins where the Blue Diamond is, causing havoc at Metal City, and 17 counts of skipping restaurant bills.Action Girl: Both Detective Carrie and Jill the latter punched out the final boss with her own fist! Oh, there is others besides those two, the Magnet Sisters count and perhaps the most overlooked of them all, Jill's Mother.
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